It was ok
Its pretty good. The acheivements were good too, and i wish everyone would stop bitching about the timer. It's a game. thats what makes it a challenge...
Got to the ever-so-frustrating canada level, gave up because i couldn't be bothered to go through the whole level just to fall AGAIN and AGAIN. the low-gravity jumping made judging long jumps nigh-on impossible! The enemy AI was disappointing becuse the physics stuff was top notch. Some cleverer puzzles would have been nice, rather than stack stack stack jump etc. Also I liked how if you die you save your ammo, so you can just in theory keep dying in canada, keep colecting the rockets and spam them everywhere later! And would it have hurt to at least make the environments look like the place they were supposed to be? Snow in Russia etc, rather than just generic block city?
I liked it
I liked the little dude faces of terror before I blew them up! Don't like how it says out of time when i've still got 93 second left though! Chain reactions of bombs were pretty satisfying and no lag!
Some people have a point.
I don't agree with people saying its bugged. It's obviously possible if you're good enough, but i use unlimited arrows so what do i know? But i do agree that it's getting old now. Try your hand at something else, i for one am sick of the sight of coloured balloons, however good the core gameplay is.
At the time of writing i'm second n the leaderboard. Fun game, shame its so out of date, i'd have probably waited till next Xmas tbh, then it woulda probably got frontpage.
I like it.
I also like it that people are complaining that a game called "The Unfair Platformer" is unfair. And i thought it was fun that you didn't know what was going to kill you next, it was pretty tense! only bad thing is that afetr the "level clear" flag starts going up, if you die, you have to start the WHOLE level over, thats wht made me quit around level 6 ish. Still good though.
Somebody said it was "art-fag" and they were right, not bad overall, not too easy to figure out, but pretty original. The balls were frustrating, but possible, the story was pretty pointless, didn't seem to match what was going on, and the moon level was rubbish, i wasn't even sure how i was controlling the.. what even was it? I didn't get what that body thing that contorlled the.. JELLYFISH?! was, (the livers and the spine thing). "no instruction or clear direction" is an ok premise, but doesn't really work. Any explanation would be nice!
Passed the time.
1. The toy soldier level was awful, so tedious I was almost suicidal.
2. The falling level was OK, but very difficult not to get mullahed by everything.
3. The indestructo-tank level was.. well, indestructo-tank, but less fun.
4. The horse level was the worst one, once your rhythm was out that was it, waste of life.
5. The mouse boss was pretty bad too, more moves would be nice, a block feature more than anything.
Overall, poor. Graphics were really nice, sound was good, though that's down to Tchaikovsky more than you to be fair. Story not bad, but gameplay just was lacking. Plus it lagged alot, and my PC isn't too bad. The loading screen was the best bit by far.
"Go to www.dknh.org for more great games!"
More "great" games like this? No thanks...
I voted to save it, but its a little simple. It all looks really good, but then there's no real substance, and i'm pretty sure the inbuilt tutorials tell you this anyway. Still ok tho.
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